🪄Spells

Purchase spells from the spells shop in your town, you will not automatically learn them by default.

Circle I

  • Magic Missile - 10 Intelligence - 4 mana (Single target spell)

  • Heal - 14 Intelligence - 8 mana (Heals 15 Health)

  • Divine Touch - 20 Intelligence - 20% of max mana (Holy Talent Spell, small AOE)

  • Meditation - 40 Intelligence - 20% mana cost, restores 30% mana as well as 66 health (Holy or Merien Talent)

Circle II

  • Minor Berserk - 23 Intelligence - 26 mana (Buff physical damage by 25%)

  • Energy Bolt - 24 Intelligence - 13 mana (Small AOE)

  • Recall - 10 Intelligence - 0 mana (Recall back to city Temple) Cancels if you get hit and takes 2 seconds to cast)

  • Defense Shield - 26 Intelligence - 19 mana (Increase Dexterity by 40%)

Circle III

  • Fireball - 26 Intelligence - 27 mana (Small AOE)

  • Great Heal - 28 Intelligence - 28 mana (Heals 33 Health)

Circle IV

  • Invisibility - 30 Intelligence - 31 mana (Makes you invisible to enemy players and monsters)

  • Detect Invisibility - 30 Intelligence - 33 mana (Detects any players within the targeted area)

  • Protection From Magic - 32 Intelligence - 35 mana (Protect from Magic damage by 50%)

  • Cure - 35 Intelligence - 32 mana (Cure Poison, Fire)

  • Tremor - 33 Intelligence - 34 mana (Small Earth AOE)

  • Paralyze - 36 Intelligence - 35 mana (Paralyze target for 15 seconds, cleared if you take magic damage)

  • Fire Strike - 34 Intelligence - 36 mana (Fire AOE)

  • Lightning Arrow - 38 Intelligence - 30 mana (Single target)

Circle V

  • Firewall - 45 Intelligence - 42 mana (Throw fire on the ground)

  • Triple Energy Bolt - 45 Intelligence - 40 mana (AOE)

  • Poison Cloud - 49 Intelligence - 48 mana (Throw poison on ground)

  • Chill Wind - 50 Intelligence - 48 mana (AOE)

Circle VI

  • Lightning Bolt - 50 Intelligence - 58 mana

  • Berserk - 59 Intelligence - 57 mana (Buff physical damage)

  • Haste - 62 Intelligence - 60 mana (Increase movement speed)

  • Ice Strike - 60 Intelligence- 59 mana

  • Mass Heal - 60 Intelligence- 56 mana (Holy Talent, AOE Heal)

Circle VII

  • Energy Strike - 67 Intelligence - 65 mana

  • Mass Fire Strike - 75 Intelligence - 72 mana

  • Mass Chill Wind - 85 Intelligence - 85 mana

  • Earthworm Strike - 97 Intelligence - 80 mana

  • Absolute Magic Protection - 112 Intelligence - 100 mana (Reduce 100% Magic damage)

Circle VIII

  • Mass Ice Strike - 118 Intelligence- 115 mana

  • Lightning Strike - 123 Intelligence - 85 mana

  • Cancellation - 135 Intelligence

Circle IX

  • Meteor Strike - 155 Intelligence - 120 mana

  • Mass Magic Missile - 150 Intelligence - 105 mana

  • Inhibition Casting - 150 Intelligence

Circle X

  • Fury of Thor - 182 Intelligence - 200 mana (Lightning Talent)

  • Earth Shock Wave - 190 Intelligence - 185 mana (Earth Talent)

  • Blizzard - 195 Intelligence - 185 mana (Ice Talent)

  • Hellfire - 200 Intelligence - 185 mana (Fire Talent)

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